Chapter 7 Walkthrough: The Peabody Music School and Psychometry
Chapter 7 of The Bibliophile: talk to Sergeant Fletcher, then use Psychometry on the drumstick, bong, teddy bear and textbook to learn what happened to the students.
FAQ
Which four objects need Psychometry?
How do I know the chapter is finished?
What happens in chapter 7?
Coffey calls with news: four music students have been kidnapped, and he wants you to find out what you can with your new Psychometry spell. You go to the Peabody music school to the southeast, talk to the police and read the history of four objects connected to the victims. There is no fight in this chapter, so it is a good place to catch your breath.
How do I get to the music school?
Start in your apartment after answer cell. A line made only of directions means a run of moves.
s s w
s e s e e e s s e s s e
You head south and east past the Washington Monument roundabout and through a dog park, and you end at the Gated Entrance of the school. The district map shows the full walk.
What do I do at the entrance?
n
talk to fletcher
topics
ask fletcher about kidnapping
Through the iron gate you arrive on the Arbored Walk, where Sergeant Fletcher is wrapping up. He tells you there were four kidnappings within minutes, and that one student was last seen in the auditorium and the other three on the ground floor of the residence hall.
Where is the first object?
n n
take drumstick
cast psychometry on drumstick
The auditorium is two doors north. A drumstick lies next to the drumset, and an officer guards the scene. Psychometry shows you the drummer practicing alone when something grabbed him from behind.
Where are the other three?
s s e n e s
take bong
cast psychometry on bong
n n w
take teddy bear
take textbook
cast psychometry on teddy bear
cast psychometry on textbook
Back out to the Arbored Walk, east to the Student Square, north into the dormitory lobby and east into the hall. The first door south is a single dorm room with a purple bong on the floor. Go back to the hall and along it to the west door, a two-student room that has a teddy bear and a music textbook. Cast Psychometry on all four objects. Once the last one is read, Sergeant Fletcher walks in and your business at the school is finished.
How do I go home?
e s w s w s
w n w n n w w w n n w w n e
n n n n
sleep
The first line gets you out of the dormitory and back to the gate. The second takes you home to the Severn. The n n n n ends in your bedroom, and sleep ends the chapter. When you wake up your phone is ringing, and Chapter 8 begins. The school itself is described on the Peabody music school page. Psychometry is covered in the spells guide.
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