Peabody School of Music: Auditorium and Dorm Room Evidence Spots
Room guide to the Peabody School of Music in The Bibliophile: gated entrance, auditorium drumstick, and the dorm rooms with the bong, teddy bear and textbook.
FAQ
What do I do in the music school chapter?
Should I keep the bong from the music school?
What is the music school?
The Peabody School of Music is a small campus south of the Washington Monument. Four of its students have been kidnapped, and the police are still on the scene. Chapter 7 is a calm, no-combat chapter in which you use your Psychometry spell on four objects. You reach the gate from the Severn with the route on the district map.
What rooms does it have?
| Room | What matters |
|---|---|
| Gated Entrance | A green iron gate between the Shapiro House and a residence hall. The sidewalk outside runs along East Centre Street. |
| Arbored Walk | A tree-lined outdoor area. Sergeant Fletcher is here, and you can ask fletcher about kidnapping. |
| Auditorium Lobby | A pass-through room south of the auditorium. |
| Student Auditorium | A drumset with a drumstick lying beside it, guarded by an officer named Brown. |
| Student Square | The social area east of the walk, which leads north to the dorm. |
| Dorm Lobby and Dorm Hall | The entrance and corridor of the residence hall, with student rooms off it. |
| Single dorm room | A purple bong on the floor. |
| Double dorm room | A teddy bear and a music textbook. |
What do I do with the four objects?
Pick each one up and cast psychometry on it. Each reading replays the moment a student was grabbed. When the fourth is done, Sergeant Fletcher walks into the double dorm room and the visit is over. The exact commands are on the chapter page, and the spell is explained in the spells guide. Keep the bong, because the finale in Chapter 10 needs it.
Related Articles
walkthrough
The Bibliophile Full Walkthrough: Every Command, Chapters 1 to 10
The complete Bibliophile walkthrough in one page: every command from your bookstore to the final throw, replayed in the real game, with links to each chapter.
guides
How to Play The Bibliophile: Download, Run and First Commands
Where to get The Bibliophile for free, what you need to run it, and the commands a text adventure expects, from look and think to topics and undo.
guides
The Bibliophile Spells Guide: Mend Wound, Shrivel and Psychometry
How to learn and cast every spell in The Bibliophile, the exact commands to type and the turns where each spell saves you or wastes a move.
Was this helpful?
Thanks for the feedback!